Some games cope with the popularization of literature much better than mentor instructions that "read useful". As soon as running around virtual cities and palaces is coming to an end, I want to take a book to return to the world, where every second king is now his own on the board. Or, conversely, the protagonist, thanks to your efforts, barely took his feet out of the toxic town, but you are still pulling back – read how the original story would end without your participation. Whether they got all the scum according to whether he throws into horror from what is happening in the book in the same way as in the game?
This happens when the developers are completely laid out in full, not hoping to leave only on the popularity of the literary source. It is about such titles that we will remember today. It doesn’t matter if the book world was recreated in fanishly scrupulously or turned upside down. The main thing is that after passing it would definitely want an additive – and there is a desire to read (or re -read) the original.
Series s.T.A.L.K.E.R.
Formally games from the series S.T.A.L.K.E.R. in no way connected with the story of the Brothers Strugatsky " Picnic on the sidelines ". Their plot is their own, the zone in games appeared as a result of experiments in the Chernobyl nuclear power plant, and not after the visit of the aliens to the town of Kharmont. And the points in the name of the series are needed so that not a single lawyer of the nose is stuck.
However, the concepts of the hostile zone, full of deadly anomalies, and desperate artifact hunters, ready for everything for the sake of Khabar, are borrowed directly from the book. Even mutants and zombies in a work of science fiction writers were, albeit not at all like game. Not so ugly and aggressive – but still terrible.
Radrick Shuhart would be called. There were no anomalies detectors in Harmon. By bolts, and in special cases – master
After the long -awaited release S.T.A.L.K.E.R.: Shadow of chernobyl A wave of stalkeromania swept around the world. The silent atmosphere of the forever cloudy Soviet depression turned out to be so tight that a pile of bugs and unfulfilled promises most often closed their eyes. The people wanted to continue, the development of the world. The “Picnic on the side of the road” became the Old Testament, which gave rise to its biblical canon and apocrypha.
The first book series S.T.A.L.K.E.R. For five years, three publishers have stably expanded. It closed in 2012, but countless books based on the motives continue to be released to this day. “Death Zone”, “Stalker” (without points), “Stalker” (Cyrillic) and even s.W.A.L.K.E.R. – All these are the names of the book series alone, the total number of works in which has long been exceeded for two hundred.
Call of Cthulhu: Dark Corners of the Earth
At the first stage of fishing transformation in Dark Corners of the Earth, they are very much different from Homo sapiens. Due to the effect of the “sinister valley” they cause much more rejection than the finally turned into -ends in The Sinking City
Yes, old woman Dark Corners of the Earth – This is a real crime against game design. With many bugs, clumsy and mournful shooting, crowds of stupid enemies and exhausting walks in levels, where, due to crooked left-winged, you can get lost in three pines. But its beginning – the first levels imprisoned under the stealth – planted many gamers on Lovecraft.
Decaying city-port Innsmut, where Headfirst Productions embodied nightmares from several works of the writer at once, in just an hour of the game he manages to firmly crash into memory. Shop windows are boarded up, the walls are decorated with sacrilege occult symbols, and from the gaze of local residents who shake your fish eyes, goosebumps run along the back. Exploring the nooks of the city, you constantly feel the presence of an incomprehensible, but inevitably impending danger – and this is just the very trick that Lovecraft's works love so much. It is a pity that magic collapses as soon as the main character receives a gun.
Metro 2033
Instead of bullets on the librarian, it is better to spend a little nerves – you will be more purpose
The remnants of human civilization vegetate deep in the metro tunnels under a once beautiful city, for years without seeing the sun. Only the radioactive ruins of Moscow, mutants and death are waiting for them on the surface. This is not even life, but rather existence: in a petty bite for grains of the territory, for the remnants of resources, for the crafts of joy. You won’t want to experience all this in reality, but in Metro you live with hard -wide eyes widely opened with delight. You enjoy every shot of the bastard collected from the rubbish, as if the machine is really in your hands. Walking around the Polis stations, as if the museum of ideologies, studying the life and customs of local residents.
And then, having grown from the monitor and stuck in the book, you catch yourself thinking that the novel is created in order to come true in an atmospheric, spectacular shooter. In a sense, it is. Andrey Prokhorov, founder 4A Games , suggested Dmitry Glukhovsky to make the game already in the distant 2003. Then " Metro 2033»Existed only on the network of a network in the form of an Internet none of 13 chapters. Glukhovsky gradually turned his material into a novel, adding another seven chapters with an eye that a game will be created on it. Subsequently, the author acted as a screenwriter of all three parts of the series. Another equally successful tandem of developers and the writer is difficult to recall.
Middle-Earth: Shadow of Mordor And Middle-Earth: Shadow of War
Good half of the games in the universe "Lord of the Rings" , published over the past twenty years, based on the films of Peter Jackson. Of course, the first thought after their passage is to reconsider the movie trilogy. But to reveal Tolkien's volume, they are more likely to push those projects that dare not to tie the plot to the sensational film adaptation. Especially distinguished in this regard Middle-Earth From the studio Monolith : These games provoked mass competitions in the network on the Web.
And all because the developers from Kurkland are the guys desperate. Having decided to tell the story of Sauron's return to Mordor, preceding the events " The Lord of the Rings ", They dared to bring events and elements to the ENT of Middle -earth, which Tolkien did not mention. Monolith scriptwriters placed the gondor garrison at the Black Gates – where it could not be at that time at that time. They endowed the shelob with the ability to turn into an attractive woman. They hooked the soul of the creator of the rings, the elf of the Keelebritor, into the body of the protagonist, Gondor Talion. They poured a new ring of power, on which there was not a hint in Tolkien's works ..
And this is in the universe, where the execution is relied on the side of the canon. Well, or at least a large and unpleasant quarrel in high colors. So it turned out: in an attempt to prove its rightness in disputes about whether shelob is able to accept human form and whether the https://jackbit-casino.co.uk/ soul of a dead elf can exist outside the features of the Mandos, the fans wiped the classic's works to the holes.
The Witcher trilogy
The game takes place after the events described in the works of the Sapkovsky. Witches are aging more slowly than ordinary people, and therefore Geralt almost did not change. Unless he became calmer, more sociable and a beard responded
The Witcher 3 for which they just did not praise. And for a dazzlingly beautiful, huge open world, and for the worked out side tasks that I want to go not only for pumping. For Ciri, around the sorcerer, for Geralt, in the end! But one of The Witcher's main merits is a careful attitude to the source. And even if in the game, if desired, you can still find discrepancies with the book (for example, the disappearance of scars on the chest of Triss or the accelerated growing up of King Radovid), in general CD Projekt Red coped with adaptation perfectly.
The author of the saga himself, Andrzej Sapkovsky, speaks flattering the virtual embodiment of his world. Although it is stipulated that the popularity of games turned out for him unexpected problems. The fault of new readers who sit on books after passing games. It would seem that it can be bad here? And the fact that part of the neophytes does not even understand where the source is, and where the adaptation. In an interview with Eurogamer, Sapkovsky said that he once heard the question to his address: is he the man who writes books on games? Andrzej admitted that he answered "many bad words in many languages".
American McGee’s Alice And Alice: Madness Returns
The heroes of the fairy tales Lewis Carroll were very terrible before, but American McGoy twisted a crypto to the fullest
Published in 2000 American McGee’s Alice oozed with blood, bleeded with acid and exposed the inside of rusty insides. American McGi turned the already surreal children's fairy tale into a thriller, showing how much the tragedy can distort the inner world of the child. The duchess became cannibal, the Hatter tortures the March Hare and Sonya, Tralal and Trulyal turned into orderlies in a crazy house, according to which children with sewn mouths and opened skulls roam.
The game instantly became a cult among lovers of psychological horror, and fans waited for the continuation of eleven years. McGi did not fail. Alice: Madness Returns plunged players into an even more cruel nightmare. The story moved on: the matured Alice found that the horrors of real life are sometimes worse than the most painful fantasies. The game was criticized for problems with management and combat system, but the plot and artistic style were redeemed by these misses in full. And the unbalanced camera and a shut -off auto point, in the end, fit into the setting.
Of course, this list is far from exhaustive. There are more than one or two games motivating the book. You can add to them those that borrow philosophical ideas from them ( BIOSHOCK And " Atlant straightened his shoulders »Ain Rand), reproduce an art manner and contain many references (series Penumbra and Lovecraft's work) or use only a few rethought images ( The Binding of ISAAC And Bible ).
And someday you wanted to read her literary source after the game? Share in the comments!
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